![]() ![]() In D&D, each race or subrace typically has its own culture: like all dwarves are rowdy and like to drink and mine for gold and make very angular buildings out of stone. ![]() And this blurred line between populations of the same race is where we run into the next topic. We can assume there are more of those little villages, but most of the water nation population is on the other side of the globe! So the water nation as a D&D race has two distinct tribes, that with more variation, could potentially be considered like subraces ~similar to high elves and dark elves. For example, my fiancee and I just started rewatching Avatar the last Airbender, and I somehow forgot there’s only like 20 people in the south pole water tribe. But you still need to consider the distribution and diversity of the population. The easy route is to design a rare race because they won’t have crazy implications for the entire campaign world. Maybe the population is unstable! They could be spreading fast or dying off depending on those natural rates, their available resources, mobility, or some external disturbance.If the population is low, maybe they mature relatively late and don’t make a lot of babies, like elves, or they mature quickly but just don’t live very long like goblins.If the population is high, do they just have a lower age of maturity and high birth rate like orcs? Or normal maturity and birth rate, but low mortality and high life expectancy like gnomes?.Population is simply the number of individuals that make up this group, and it’s where we get to think about a little natural science! Now let’s start articulating those ideas! 2. But you must also be 100% willing to make changes based on their feedback to be sure it’s going to be fun for everyone, because FUN is why we’re doing this! So look to your favorite books, shows, movies, and games, look to history and ecology and technology, and try mixing these themes and ideas together to create something totally unique! One of my homebrew races is based on D&D oozes and Ditto from Pokemon, so it’s not too much of a… stretch, but it’s definitely original for 5e. The better you are able to articulate your ideas about how this type of character fits into the world and why it’s important to you that they do, the better your DM or your players will be able to understand and accept those ideas. But there are ten times that many playable races now (43 currently on D&D Beyond), and as the official content narrows down, it’s also likely to get further from YOUR original character concepts, so the key is to really define what makes your robot creature, for example, different from a 5e warforged as-written. The original edition of Dungeons & Dragons had four races that overlapped with classes they were men, dwarves, elves, and hobbits- so it’s quite easy to see what inspired Gary Gygax and Dave Arneson to create this game we all love today. This post has been adapted from a video (linked in the comments) if you prefer to watch/listen :) 1. Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators Ask Short Questions in the stickied megathread.Problem Player issues belong in the stickied megathread.External Links & Advertising are limited to active community members.Only three kinds of posts are allowed here: DMing Questions, Advice, and Resources. Please refrain from downvoting legitimate questions. ![]() We are not only for new DMs, but the bulk of the posts will no doubt be submitted by newer DMs. We welcome DMing questions, DMing advice or tools to help DMs old and new. The aim of this subreddit is to serve as a platform for learning to DM. Before Submitting a Question, Please Check our Rules Remove All Need Advice See Advice Only See Resources Only Join the Discord ![]()
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